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Drifter Shipline Concept Hero Image

Cinematic composition for use in a game design proposal for CCP Games' EVE Online, also serving as practice.

Top-left and bottom-right objects (along with their textures) are copyright CCP games. Materials were assembled in Blender using EVE Online's material architecture, making this a good bit of practice for CCP's setup. Background was created from a screenshot for the EVE Online: Origins cinematic, and lens flare was adapted from wikimedia commons file "Mograph Lensflare".

Top-right object is taken from my own "Drifter Frigate" project, and was draft-textured using material assets already present for the other objects - adjusting UVs to line elements up properly.

Final Composition - assembled in GIMP

Final Composition - assembled in GIMP

3D scene setup - assembled in Blender.

3D scene setup - assembled in Blender.

Showing the scene setup process in GIMP: Base models and background, adding further illumination for lights, adding lens flare, and creating shadow rays with drop shadows.

Showing the scene setup process in GIMP: Base models and background, adding further illumination for lights, adding lens flare, and creating shadow rays with drop shadows.